Rainy Day
A downloadable game
Week4 Assignment-Soo Yoon
Purpose
A game may have an ending. It may operate on its own.
Tasks
Required
●
A conditional event
- An object, an attribute, something will change based on another
attribute. Examples include an object disappearing if entering a certain location, an
object moving slower after a certain amount of time passing in the game, two objects
getting smaller if they make contact.
●
Self-operating object
- At least one GameObject must behave on its own, whether or
not a player can also interact with it. This may mean it paces back and forth, scales up
and down, responds if the player gets close, deletes itself after a certain amount of
time. (Think about using timers here to scale or move an object between two values.)
●
An ending
- There must be at least one condition that ends the game. This must either
close the app OR I will allow it if you instead wish to reset the game to its starting state
to be played again.
●
Fixed camera
- Place the camera somewhere, and that’s it.
●
One 2d spritesheet
- All art must be 2d and objects may only move on 2 axes [x,y] this
week.
Encouraged
●
Theme
- Tell me a story? Is there a character? Multiple characters? Is there a challenge?
A place I want to be? Can I succeed?
●
Two end states!
- Maybe two outcomes? What if I go south instead of north? What if I
sit in the same place or instead get too far from my friend?
●
Audio
- You may add music if you’d like.
●
What about the ending
- Does the program simply close, or is there a sequence or event
that occurs?
Not allowed
●
Frame Animation
- You may not change the visuals of anything unless its state has
changed or is changing. You may have multiple sprites (images) for an object, and have
one sprite while it is being active and one while inactive, but visual changes may only
occur when something within the system is happening.
Status | Released |
Author | Soorim Serena Yoon |